Imperial Throne is the world’s first strategic war game running entirely on Ethereum. The game’s assets and gameplay are on the public blockchain. Imperial Throne integrates diversified structures of traditional gameplay and presents players a compelling and entertaining multiplayer war game.
To quote their latest medium post, „upon entering the game, players go back to the medieval ages, where they can either be a lord of an empire or a leader of a tribe. They can bid for lands, mine the in-game token, Imperial Throne Tokens (ITT), collect rental incomes, recruit soldiers, initiate and command wars. They can summon community allies to fight enemies, loot treasures, and expand their kingdom.“
The idea reminds gamers of typical browser games where you build your own city, join a clan and try to conquer the whole area around you. From a gameplay perspective, this might even feel familiar to a lot of people, which is nothing bad. On the contrary, it lowers the entry barrier. However, being based on blockchain and working with tokens, the experience will be different after all. If you include a token that can communicate within the game as well as with the „real life world“, you need a wallet and the technology that is capable of doing so. Furthermore, people need to know how to get tokens, where to exchange them, how to handle them and, for some most interesting, how to get them out of the game onto exchanges that can turn their hard earned tokens into „real money“.
The way they deal with transferring tokens is through MetaMask, a browser extension that allows you to connect with the Ethereum blockchain, which can also be seen during the introduction video of the game. They also provide a MetaMask tutorial on their website which you can watch here. So, you basically work with an Ethereum wallet extended to your browser which allows you to handle all the transactions. As the extension has its own wallet address, you can not only receive and use the tokens within the game but also send your Ethereum tokens to other wallets. For example, you can send it to the wallet on your preferred cryptocurrency exchange platform. Once it’s there, you are able to trade it for other cryptocurrencies or even fiat currencies (USD, EUR, etc.).
The core team of Imperial Throne, including the two founders, comes from Tencent, China’s internet giant and Ubisoft, the French video game company.
A really interesting idea of Imperial Throne, besides being a playable game, is that Imperial Throne acts as a mining system for their future games. In other words, Imperial Throne is the core game on which future mini-games will be developed on. The Imperial Throne Token (ITT) will be mined inside of the “core game“ and then used cross-game.
Q: What’s the main difference between traditional games and games based on blockchain?
There are many differences. First, the shift in ownership of data or value that comes with blockchain does not stop for gaming. In traditional games, the property or items you created by playing the game belong the game owners, but now, they belong to the gamer. All the data belonged to the game developer and people would not even think about their created value. They don’t know that is should be theirs. In fact, we really believe that this is one of the biggest things. Imagine how many people invest an incredible amount of time into gaming, creating that highly valuable account, but they cannot really do anything with that. For the majority, there is no way to sell your in-game achieved value. In cases where people do sell something, trust is a major problem. Usually, if a player wants to sell his stuff, he has to find a buyer online. Mostly a person he never met before. Then, they need to agree upon a price and payment terms. The payment terms are where it gets hard. Who goes first? Will the player send his account details first or will the buyer transfer the money first? In the age of blockchain, this problem does not exist anymore. In the future, you will trade your items or accounts for tokens inside the game and take these tokens to exchanges to sell them. It is easier, you do not need to look for anybody and the trust issue is solved. Second, it is easier to develop a gaming ecosystem, like we are planning to do, on blockchain than it is with traditional tools. Blockchain as the underlying foundation will improve the speed of (mini-) game development, value exchange between games becomes feasible and much more. Third, I believe that there will be a new wave of people coming into the gaming industry because of the blockchain. Due to the difference between traditional gaming and the new economic model, blockchain gaming will be an entirely new market. Thus, this market will attract people from various areas including business people seeing new opportunities to make money.
Q: What market are you targeting?
We do not target a specific market first. We believe that games should not have a border and blockchain clearly supports that. Therefore, we start globally right away. Also, a lot of traditional games face payment problems when going abroad. For WeChat, you need a Chinese bank account, so there is almost no way these games are played by people from outside of China. With blockchain, we do not have this issue, in fact, blockchain was more or less made for cross-border financial activity.
How it looks like and works:
Everyone enters the game as a tribal leader. To become a lord, you must possess land.
Land is a game asset. A player can only take control over a piece of land via the in-game auction system. When the system puts a piece of land on auction, players can enter the in-game auction house to bid. The last bidder within the bidding period obtains the right to use land. A Mythic Card-GAEA, containing an equivalent amount of ITT used for bidding, will be awarded to the auction winner.
If you invest more in your land, you can generate more tokens. The amount of tokens depends on the number of players in the system. Theoretically, you could ‚cash out‘ your tokens any time after you earned some. However, holding onto your assets in the game to create more wealth might also be a strategy. For example, during a war, as a lord, you can recruit mercenaries (tribal leaders) which will fight for you during the war.
It is possible that people win more tokens in a war by defeating their enemies. But, tokens at land are also at risk in case of a war. Hence, in the end, it is up to your own strategy and goal. Do you want to be a risk-averse player profiting from dealing soldiers? Or do you want to be a risk inclined predator ravaging in wars? Up to you.
- Where all the mining, planning and strategic warfare will take place – the world map.
2) Your property as a tribal leader including a market place, the mining farm, barrack to train soldiers and residency.
3) The trading platform where you can enter the auction house or the marketplace to buy or sell soldiers.
4) The barrack where you can choose from 3 different types of soldiers that counter each other – The Spearman, Cavalry and the Archer.
5) War – Initiate a war if you are a lord or join a war if you are a tribal leader. Only lords can initiate wars.
6) Choose your opponent and declare. A ‚normal’ war takes 24 hours considering global participation.
The Alpha-Version will be released soon. During the interview with ChinaCryptoNews, they emphasized that the game interface, for now, was kept very simple to get the game started. For the future, they plan on fully animated wars with live interaction, perhaps more characters and much more.
Q: How do you get started?
To get started, you need to have MetaMask, the browser extension for your Ethereum wallet, installed and get the entry ticket Heimdall. Only players with Heimdall stored in MetaMask can play the game. When a player purchases Heimdall, a certain amount of ITT will be given for free according to the rarity of Heimdall.
In conclusion, blockchain is revolutionary for the gaming industry. In China, where the gaming industry is one of the largest – when not the largest – in the world, blockchain gaming has become more and more popular. Not only amongst consumers but also amongst investors. Even if it might still be a little far away before we see blockchain-based games equally as popular as traditional games, it will probably be accepted and adopted by society faster than we think.
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